Neos: Rush! Deck Breakdown
Main Deck

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FIRE
7Elemental HERO Heat Neos
ATK:
2500
DEF:
2000
"Elemental HERO Neos" + "Neo-Spacian Flare Scarab" This card can be Contact Fusioned (Fusion Summon it by shuffling the above face-up monsters from your field into the owner's Deck as materials). [REQUIREMENT] Send the top 2 cards of your Deck to the Graveyard. [EFFECT] This card gains ATK equal to [the number of cards on the field] x 200 until the end of this turn.

x3 in 100%

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LIGHT
7Elemental HERO Neos
ATK:
2500
DEF:
2000
A new Elemental HERO has arrived from Neo-Space! When he initiates a Contact Fusion with a Neo-Spacian his unknown powers are unleashed.

x3 in 100%

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WATER
7Elemental HERO Pulse Neos
ATK:
2500
DEF:
2000
"Elemental HERO Neos" + "Neo-Spacian Aqua Dolphin" This card can be Contact Fusioned (Fusion Summon it by shuffling the above face-up monsters from your field into the owner's Deck as materials). [REQUIREMENT] None [EFFECT] Destroy 1 face-up Level 9 or lower monster on your opponent's field.

x3 in 100%

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LIGHT
4Elemental HERO Sparkman
ATK:
1600
DEF:
1400
An Elemental HERO and a warrior of light who proficiently wields many kinds of armaments. His Static Shockwave cuts off the path of villainy.

x2 in 100%

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LIGHT
6Elemental HERO Thunder Giant
ATK:
2400
DEF:
1500
"Elemental HERO Sparkman" + "Elemental HERO Clayman" Must be Fusion Summoned. [REQUIREMENT] Send 1 card from your hand to the Graveyard. [EFFECT] Destroy 1 face-up monster on the field with original ATK less than this card's ATK.

x3 in 100%

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LIGHT
4Fake Neos
ATK:
1300
DEF:
1000
[REQUIREMENT] Send the top 2 cards of your Deck to the Graveyard. [EFFECT] This card's name becomes "Elemental HERO Neos" this turn. You can only attack with Warrior Type monsters this turn.

x1 in 100%

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LIGHT
4Freed the Brave Wanderer
ATK:
1700
DEF:
1200
[REQUIREMENT] Place 2 LIGHT Attribute monsters from your Graveyard on the bottom of your Deck in any order. [EFFECT] Destroy 1 face-up monster on the field with higher ATK than this card.

x3 in 100%

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WATER
3Neo-Spacian Aqua Dolphin
ATK:
600
DEF:
800
[REQUIREMENT] Send 1 card from your hand to the Graveyard. [EFFECT] Look at your opponent's hand. You can send 1 monster with ATK less than or equal to [the ATK of the face-up monster with the highest ATK on your field] from it to the Graveyard. Then, if you sent a monster to the Graveyard by this effect, inflict 500 damage to your opponent.

x3 in 100%

x3 in 100%


FIRE
3Neo-Spacian Flare Scarab
ATK:
500
DEF:
500
[REQUIREMENT] None [CONTINUOUS EFFECT] This card gains ATK equal to [the number of Spell/Trap Cards on your opponent's field] x 400.

x2 in 100%

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Spell
NormalCurse of the Rising Light
[REQUIREMENT] Your opponent has 1 card or less in their hand. [EFFECT] Change 1 monster on your opponent's field to face-up Attack Position or face-down Defense Position. Then, if your opponent activated a Trap Card this turn, or if this turn is the first turn of the player going second, each player draws 2 cards.

x3 in 100%

x3 in 100%


Spell
NormalElemental Circulation
[REQUIREMENT] Reveal 1 Level 6 or 7 Warrior Type Fusion Monster in your Extra Deck to your opponent, and send 1 Warrior Type monster whose name is mentioned as material on it from your hand to the Graveyard. [EFFECT] Draw 3 cards. Then, send 1 card from your hand to the Graveyard. If you do, you cannot activate monster effects until the end of this turn, except those of Warrior Type monsters.

x2 in 100%

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Spell
NormalHero Descent
[REQUIREMENT] None [EFFECT] Special Summon up to 2 monsters whose total Levels equal 7 or lower, among the monsters in your Graveyard that are "Neo-Spacian Aqua Dolphin", "Neo-Spacian Flare Scarab", or Warrior Type Normal Monsters, to your field in face-up Defense Poisition. This Turn, you can only attack with Warrior Type monsters.

x3 in 100%

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Spell
NormalSecret Order
[REQUIREMENT] None [EFFECT] Special Summon 1 Level 7 Normal Monster from your hand or Graveyard face-up to your field. This turn, the monster Special Summoned by this effect gains 700 ATK, and cannot be destroyed by an opponent's Trap Card effects.

x2 in 100%

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Trap
NormalShiny Shady
[REQUIREMENT] When your opponent Normal or Special Summons a monster during their turn, send 1 card from your hand to the Graveyard. [EFFECT] Change up to 2 face-up Effect Monsters on the field to face-down Defense Position. Then, if you changed a monster on your opponent's field with 2600 or more original ATK to face-down Defense Position by this effect, gain 1500 LP.

x1 in 100%

x1 in 100%


Trap
NormalTrap Hole
[REQUIREMENT] When your opponent Normal Summons a monster with 1000 or more ATK. [EFFECT] Destroy that monster.
Popular Skills
Neos Contact Draw: 100%
Neos Contact Draw
Main: 38









FIRE
7Elemental HERO Heat Neos
ATK:
2500
DEF:
2000
"Elemental HERO Neos" + "Neo-Spacian Flare Scarab" This card can be Contact Fusioned (Fusion Summon it by shuffling the above face-up monsters from your field into the owner's Deck as materials). [REQUIREMENT] Send the top 2 cards of your Deck to the Graveyard. [EFFECT] This card gains ATK equal to [the number of cards on the field] x 200 until the end of this turn.









WATER
7Elemental HERO Pulse Neos
ATK:
2500
DEF:
2000
"Elemental HERO Neos" + "Neo-Spacian Aqua Dolphin" This card can be Contact Fusioned (Fusion Summon it by shuffling the above face-up monsters from your field into the owner's Deck as materials). [REQUIREMENT] None [EFFECT] Destroy 1 face-up Level 9 or lower monster on your opponent's field.









WATER
3Neo-Spacian Aqua Dolphin
ATK:
600
DEF:
800
[REQUIREMENT] Send 1 card from your hand to the Graveyard. [EFFECT] Look at your opponent's hand. You can send 1 monster with ATK less than or equal to [the ATK of the face-up monster with the highest ATK on your field] from it to the Graveyard. Then, if you sent a monster to the Graveyard by this effect, inflict 500 damage to your opponent.









Spell
NormalCurse of the Rising Light
[REQUIREMENT] Your opponent has 1 card or less in their hand. [EFFECT] Change 1 monster on your opponent's field to face-up Attack Position or face-down Defense Position. Then, if your opponent activated a Trap Card this turn, or if this turn is the first turn of the player going second, each player draws 2 cards.









Spell
NormalElemental Circulation
[REQUIREMENT] Reveal 1 Level 6 or 7 Warrior Type Fusion Monster in your Extra Deck to your opponent, and send 1 Warrior Type monster whose name is mentioned as material on it from your hand to the Graveyard. [EFFECT] Draw 3 cards. Then, send 1 card from your hand to the Graveyard. If you do, you cannot activate monster effects until the end of this turn, except those of Warrior Type monsters.









Spell
NormalHero Descent
[REQUIREMENT] None [EFFECT] Special Summon up to 2 monsters whose total Levels equal 7 or lower, among the monsters in your Graveyard that are "Neo-Spacian Aqua Dolphin", "Neo-Spacian Flare Scarab", or Warrior Type Normal Monsters, to your field in face-up Defense Poisition. This Turn, you can only attack with Warrior Type monsters.









Trap
NormalShiny Shady
[REQUIREMENT] When your opponent Normal or Special Summons a monster during their turn, send 1 card from your hand to the Graveyard. [EFFECT] Change up to 2 face-up Effect Monsters on the field to face-down Defense Position. Then, if you changed a monster on your opponent's field with 2600 or more original ATK to face-down Defense Position by this effect, gain 1500 LP.







